Background
Former BFA at the Digipen Institute of Technology gone hard in the paint for design.
In my time over the last fifteen years, I've had the pleasure of undertaking a number of responsibilities, from Technical Level Design, Toy Design/Presentation, Sound Effect Design, VR Scene Building & Animation, to 3D Art Consultation. While I’ve enjoyed the opportunity to pursue an eclectic variety of creative projects, my passion lies with Game / Level Design. Wringing the potential out of an environment or interesting mechanic while incubating the sense of ‘fairness’ is a joy. Honing and balancing these experiences and transmuting them into something new and depthful with a driven team is my passion.
Of course, while I love working with most facets of a game’s framework, there’s nothing like the cryptic tug of creating mysteries off of the beaten path for players to chase and solve within a larger experience.
Secrets are my jam!
If I’m not pushing pixel, I’m likely bouldering, catching a live show, or taking films way too seriously.
Otherwise? There’s nothing more exciting to me than finding an inventive bunch to share and feed off of each other’s creative energies with and execute on some problem-solving.
If you have an interesting idea or project you’d like to flesh out, feel free to shoot me a line!
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EddieCM@gmail.com
SKILLS
FIELDS
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•Game Design
•Level Design
•Narrative Design
•Painting
•Illustration & Concept Art
•2D Animation
•3D Animation
•Graphic Design
•Video Editing & Composition
•Sound Design
APPLICATIONS
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•Unity
•Adobe Master Suite
•3DS Max
•Zbrush
•Substance Painter
•X-Normal
•Ableton Live
•Sound Forge
Featured Projects
TBA
- - -
Project not yet announced.
Overworld Level Design
Dungeon/Instance Level Design
Marketing Materials
The Light Brigade - First Person Shooter Roguelite
My role on The Light Brigade began with our randomly generated levels, blending traditional visual story-telling sensibilities with Wave Function Collapse in an attempt to achieve the impossible task of infinite replayability, mingled with an intentional, hand-crafted feel. In addition, my responsibilities included:
Technical Level Design ( WFC )
Traditional Level Design
Collaborative Storytelling
Collaborative Boss Design
Graphic Design
Concept Art
Voice Over
DISTANCE - atmospheric racer / action Platformer
I worked as a Campaign Lead and Co-Lead respectively within several of the story modes presented on this project, as well as a Designer for a multitude of stand-alone levels.
Responsibilities included:
Gameplay / Level Design
Collaborative Storytelling
Obstacle Design
Graphic Design
Concept Art
3D Modeling
Texturing
Animation
SFX
PERSPECTIVE - platform Puzzler
I worked predominantly as a 3D artist on Perspective, but all said my responsibilities included:
Collaborative Narrative Design
Character Design / Concept Art
Graphic Design
3D Modeling
Texturing
Animation
NITRONIC RUSH - Survival racer / Platformer
While on Nitronic Rush there were many opportunities to weigh in on gameplay and design, but my hands on experience was largely focused as a Co-Art Lead and SFX designer.
Responsibilities included:
Collaborative Narrative Design
Obstacle Design
Graphic Design
Concept Art
3D Modeling
Texturing
2D Animation
SFX
Zombie Rollerz: Pinball Heroes - Pinball Roguelike
I worked on Zombie Rollerz primarily from the publishing end, but there were opportunities to re-enforce the core dev team with in-game art assets.
Responsibilities included:
3D Character Animation
2D Asset Design
Graphic Design
2D Animation
Trailers
Social Media Content
Voice Over
SFX
Additional Projects
Listen. It was a dark time in my life.
-Room Concept Design
-User Acquisition Trailers
-Social Media Materials
-SFX
LOL Surprise: room Makeover
SPLISH SPLASH
Wave Generation mobile game. Tap water to make waves, moving objects and entities into whirlpools. Created for Global Game Jam “Wave” theme.
-Gameplay / Level Design
-Art Assets
-Music
-SFX
HANKS A LOT
An all Tom Hanks themed fighting game where you may only fight as Tom Hanks’ characters from his various films.
-Fighting Style Design
-Art Assets
-Sound editing
Social Sim
Point based simulation of an early 20-something roaming a party and ultimately winning the social events.
-Game Design
-Art Assets